Tuesday, July 3, 2007

Review for Blitz: The League for Xbox 360


Hike! Quarterback looks around, scrambles out of the pocket dodges a defender, breaks another tackle, and then dodges a third defender. He looks down the field throws the ball up... the receiver sees it he goes up for the catch and grabs it. The receiver runs as fast as he can towards the endzone, but from behind a defender grabs him and swings him around causing a fumble...

In Blitz the up above scene is probably familiar to you. Especially the Quarterback dodging defenders. When I was playing it seemed like every time I would get a chance at a sack the QB would just sidestep my guys. Not a problem, but it got annoying after awhile.

Let's talk about the campaign mode some. It starts with you finding out that the team you have is going to be re-made. You pick a team name, location, and logo. You design the uniforms and pick a stadium. This level of design isn't in depth that much, but for Blitz it's enough. Then, you start building your team; you pick your 'rookie' which is an offensive player and your 'veteran' which is a defensive player. You pick coaches and your teams strategy.

Time for a game... who gets the football first is determined randomly. Kicking the ball consist of pressing a combination of buttons. This is very simple and makes kicking almost too easy, especially in long distance field goal situations. The kickoff will happen and your player will catch the ball. You start up field and the defender gets you with a dirty hit. A dirty hit is Blitz's way of trying to be more extreme. The dirty is something like the defender grabbing your player and punching him in the face or swinging your player around. Dirty hits can cause injuries and fumbles. You'll probably try and use dirty hits for each of your tackles instead of the normal tackle... because of the greater chance of fumbling and injuries without much risk of missing.

Offense time... you pick a play and sometimes get a 'cutscene' of the defense or offense. You hike the ball and you see a defender coming in... no problem time for a clash dodge. You'll usually if not always side step the defender. To be able to use clash you have to gain yards and make plays. You throw the ball to your receiver and makes the catch. If you want you can even make a clash catch and the ball won't get intercepted ever according to the game. Let's run the ball now... the ball is snapped your RB crosses the line of scrimmage and his hit almost immediately. Running the ball in the game is useless ... unless you can clash dodge defenders every time you run, you have little chance of gaining yards with the run. This is pretty much how offense is run. When you score you get to hit 3 buttons for the extra point.

Defense involves of trying to sack the quarterback with a dirty hit and causing a fumble (if you can even tackle him), tackling WRs before they can catch the ball, and trying to intercept the ball. The plays you can call on defense aren't that varied. You either blitz a couple guys, have man coverage with some zone, or all zone. The play you pick doesn't matter that much on defense. You could call the same play every time against the computer and probably stop them most of the time.

If your player gets injured in a game you can other 'treat' them which takes longer, but safer than your alternative of 'juicing' them. This can change a 2 quarter injury into a two play one or a 4 game injury into a 5 play one. The chance of the player getting re injured is very high if you juice them.

For the campaign mode you can bet money on games, which will be spent on buying equipment and drugs for your players. You can train your players in different categories like speed, throw power, and hands. You can also give them drugs to make them better as well. Different types of drugs that do a variety of things. If your players get caught 'juicing' your team will be fined. While playing the game you will unlock awards, which range from magazine covers to trophies.


Overall the game is a fun alternative to Madden, but lacks in diversity.

I give this game a 6.7 out of 10.

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